Twitter

Subscribe to our newsletter

Stop Being So Derivative: Taking a Multidisciplinary Approach to Game Design (Part 1 of 2)

We take a slight detour from our normal format in this episode to talk about the importance of a multidisciplinary approach to game design. Do games that draw from other areas of culture benefit from that approach? Do they make themselves more culturally relevant and impactful by doing so? Have you watched Wrath of Khan recently?

George and I delve into this topic, drawing perspective from interviews with game designers Neil Wickman and Duane Beckett throughout.

Special thanks to Run Jump Dev for use of the Ben Kuchera clip.

The Author of this post is Jay Margalus

Jay Margalus is a programmer and entrepreneur. He chairs the IGDA Chicago chapter, and co-owns the independent game studio Lunar Giant.